Which method is used to store a graphical object as a description for output recreation?

Study for the SQA Higher Computing Science Exam with flashcards and multiple choice questions. Each question offers hints and explanations. Prepare effectively for your exam!

The chosen method of using a vector graphic to store a graphical object as a description for output recreation is based on the fundamental differences between graphic formats.

Vector graphics utilize mathematical equations and geometric primitives (such as points, lines, curves, and shapes) to define the image. This means that vector graphics contain information about the object's structure and characteristics rather than just a collection of pixels. As a result, they can be scaled to any size without loss of quality, making them ideal for applications requiring high-quality illustrations, such as logos, diagrams, and typography.

In contrast, bitmap graphics, raster images, and thumbnail images represent images in different ways. Bitmap graphics and raster images consist of a fixed grid of pixels, which means they can lose quality when resized. Thumbnail images are simply small representations of larger images and do not store graphical descriptions; instead, they are just compressed or scaled-down versions of existing raster images. Therefore, the most appropriate representation for storing a graphical object as a description for future recreation is indeed vector graphics.

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